This is my work in concepting enemy characters for the game Tenebrous. The enemies are agents made of light and had strong inspiration from otherworldly creatures. I showcase my concepting process of going from shaped silhouettes to paper dolls to first passes and revisions here. My concepts became the largest influence on how the resulting characters looked in game but are not the only influence everyone on the team concepted characters. The last two images are in game images that are a result of shared work between me, Rheanna Benson, and Danny Hipolito.